ABOUT AESTHETCIS OF PLAY  
The computer game conference Aesthetics of Play took place 14 
- 15 October 2005, arranged by the Department 
of Information Science and Media Studies at the University of Bergen, Norway. 
The AoP Online Proceedings include 14 contributions from the conference, including 
slides and video from Jon Dovey's keynote presentation. We have also put up
some pictures from the conference. For more information, 
please contact Rune Klevjer [rune dot klevjer at infomedia dot uib dot no].  
                   AESTHETICS OF PLAY ONLINE PROCEEDINGS: 
   
  Keynote presentation: Why am I in Vietnam? 
  A computer game case study [Powerpoint/video] 
  Jon Dovey 
Animated game pieces. Avatars as roles, tools and props 
   
  Jonas Linderoth  
King of the Hill : Investigation and Re-appropriation of 
  Space in the Video Game  
  Sébastien Babeux 
 The Aesthetic Experience of Sound � staging of Auditory 
  Spaces in 3D computer games  
  Morten Breinbjerg 
Character Data Sets and Parameterized 
  Morality 
  Robert Fitzpatrick, Martin Walsh, Michael Nitsche  
Play, Modality and Claims of Realism in Full Spectrum 
  Warrior 
  Geoff King 
The aesthetics of the anti-aesthetics  
  David Myers 
 �Elune be Praised�: The functions and meanings of 
  myth in the World of Warcraft 
  Tanja Kryzywinska  
The use of architectural patterns in MMORPGs  
  Mattias Ljungstr�m  
Story-Line, Dance/Music or PVP? Game Movies and Performance 
  in World of Warcraft  
  Henry Lowood  
Coming to Play at Frightening Yourself :Welcome to the 
  World of Horror Video Games  
  Bernard Perron  
San Andreas: Agency, Movement, and Containment; or, How 
  the West is (Frequently) Won  
  Gregh Singh  
Figuring the Riddles of Adventure Games  
  Ragnhild Tronstad  
The aesthetics of antagonism 
Jonas Heide Smith 
 |